| 1. | The new render - target surface must have at least 新呈现目标图面至少必须指定 |
| 2. | On the render target surface , in pixels 的宽度尺寸以像素为单位。 |
| 3. | Creates a render target surface 创建呈现目标图面。 |
| 4. | Describes a region that cannot exist within the render target surface 描述一个不能存在于呈现目标图面中的区域。 |
| 5. | No depth buffer surface is associated with the render target surface 没有任何深度缓冲区表面与呈现目标表面相关联。 |
| 6. | On the render - target surface 的位置和尺寸。 |
| 7. | Object that represents the color to which the render target surface is cleared 对象,它表示将呈现目标图面清除为的颜色。 |
| 8. | Color an integer value that represents the color to which the render target surface is cleared 一个整数值,它表示将呈现目标图面清除为的颜色。 |
| 9. | Defines the window dimensions of a render target surface onto which a 3 - d volume projects 定义三维体投影到呈现目标图面上时,投影目标窗口的尺寸。 |
| 10. | Each rectangle uses screen coordinates that correspond to points on the render target surface 每个矩形都使用与呈现目标图面上的点相对应的屏幕坐标。 |